Games Programming
BSc · Ravensbourne University London · 3 years
About this course
Games programming is the technical backbone of the games industry, responsible for turning design concepts and artistic assets into interactive, playable experiences. Programmers write the systems that govern character behaviour, physics, rendering, sound, artificial intelligence and multiplayer networking, and they work at the intersection of computer science theory and real-time performance engineering. It is a discipline that requires both a strong grasp of programming fundamentals and a willingness to solve novel problems under the demanding constraints of interactive software. At Ravensbourne University London, this three-year programme develops your skills across the core technical areas of games programming. You will develop expertise in scripting and code architecture, learn how content generation systems work, explore how artificial intelligence is used to create believable gam
Where its graduates go
The 5 largest scored destinations, covering 55% of graduates; the headline also reflects the subject baseline.
- 72 / 100Information Technology Professionals · 15% of graduatescards →
- 65 / 100Web and Multimedia Design Professionals · 30% of graduatescards →
- 52 / 100Finance Professionals · 5% of graduatescards →
- 48 / 100Business and public service associate professionals · 0% of graduatescards →
- 40 / 100Science, engineering and technology associate professionals · 5% of graduatescards →
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