Game and Level Design
BA · Middlesex University · 3 years
26% of this course's students did not continue past year one. Worth asking the university about directly.
About this course
Game and level design is concerned with one of the most complex creative challenges in the digital age: building interactive environments that are engaging, coherent, and satisfying for the people who play in them. A level designer is not simply an artist or a programmer but a spatial thinker who understands how players move, what they notice, how challenges should escalate, and how a virtual space can guide behaviour and create feeling without obvious instruction. The field draws on architecture, psychology, narrative theory, and technical production skills in equal measure. At Middlesex University this three-year programme comes with a foundation year, giving you four years in total and a well-supported entry into the degree for students who need to build foundational skills before the main course begins. A sandwich year and work placement are also part of the programme, meaning you w
Where its graduates go
The 5 largest scored destinations, covering 90% of graduates; the headline also reflects the subject baseline.
- 72 / 100Information Technology Professionals · 40% of graduatescards →
- 48 / 100Business and public service associate professionals · 10% of graduatescards →
- 40 / 100Science, engineering and technology associate professionals · 20% of graduatescards →
- 40 / 100Sales occupations · 10% of graduatescards →
- 35 / 100Design occupations · 10% of graduatescards →
The tabs above carry the rest: modules and satisfaction (The Course), where you'd live and what it costs (Student Life), the full pay story (Pay & Outcomes), and easier ways into the same subject (Alternatives).