University course Β· real outcomes from HESA / Discover Uni Β· part of Careermash
University degree

Immersive Systems: Games And Virtual Reality

Glasgow School of Art. Β· Glasgow
Qualification
Degree
Length
4 yrs
UK fees / yr
Β£9,535
Study
full-time
Worth knowing: about 25% of students don't make it past first year here - ask the uni what support they offer.
Robin Β· your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Immersive systems, encompassing games and virtual reality, is a field at the leading edge of how technology and human experience intersect. Virtual and augmented reality are no longer niche technologies: they are being adopted across gaming, healthcare, education, training, architecture, and entertainment at an accelerating pace, driven by falling hardware costs and expanding creative possibilities. Developing the skills to design and build these experiences requires both rigorous technical training and the creative sensibility to understand what makes immersive environments engaging and effective.

At Glasgow School of Art, this four-year full-time BSc in Immersive Systems Design with the Games and VR pathway combines a technology-focused curriculum with the strong creative and critical culture of an art school. You will develop practical software development skills alongside a deep understanding of immersive systems, including how people and technology interact and how that interaction can be designed for particular effects and purposes. The programme integrates rigorous taught components with studio-based learning and critical thinking, reflecting the art school's belief that technical skill and creative insight are inseparable.

With a typical entry tariff of 136 UCAS points, this is a competitive programme at one of Scotland's most distinguished creative institutions.

Graduates from immersive systems programmes with a games and VR focus work across the games industry, virtual reality and augmented reality development studios, simulation and training companies, architecture and construction visualisation, healthcare technology, and the broader entertainment technology sector. The combination of technical depth and creative understanding is genuinely distinctive and valued across all these contexts. Postgraduate study in immersive technology, games development, or human-computer interaction is available for those who wish to go further.

Could you get in?
The grades students arrived with
<48 pts5%
48-63 pts5%
112-127 pts15%
128-143 pts15%
144-159 pts5%
176-191 pts5%
192-207 pts5%
240+ pts15%
How they qualified
60% got in with A-levels. The rest came in a mix of ways:
A-levels60%
other higher education25%
the IB10%
another degree10%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
90%
In work or further study after
75%
Continue past first year
84%
Student satisfaction
What students say National Student Survey
84%
of students are satisfied with the course overall
Teaching92%
Assessment & feedback84%
Academic support78%
Well organised67%
Learning resources66%
Student community88%
In students' own words
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Exceeded expectations
The programme genuinely lives up to its reputation. The best part: the cohort are bright and motivated, which makes the learning environment great. If I'm honest, admin can be slow to respond, especially at start of term. On the city β€” the …
Postgraduate Β· Full-time
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Would do it again
I've grown so much academically and personally here. The best part: the course strikes a good balance between theory and practical application. If I'm honest, first-year classes can be quite large. On the city β€” good transport links make it…
Class of 2022 Β· Full-time
More courses like this
Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Glasgow School of Art.'s own site.
Apply on uni site
Careermash Β· real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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