University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Games Development with Integrated Foundation Year

Ravensbourne University London · London
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Games development is a discipline that sits at the intersection of programming, design, art, and storytelling, demanding both technical rigour and creative imagination. A modern video game is one of the most complex collaborative creative products humans make, combining real-time rendering engines, physics simulations, artificial intelligence, audio systems, network architecture, and narrative design in a single interactive experience. Games developers may specialise in programming, art, design, production, or audio, but a strong degree in games development gives you the foundations to contribute meaningfully across these areas and the technical depth to work at the engine and systems level.

At Ravensbourne University London you will study this four-year full-time programme, which includes an integrated foundation year. Ravensbourne is a specialist creative technology university in London with strong industry connections and a focus on practical, portfolio-driven education. The foundation year ensures that all students are well prepared for the technical and creative demands of the games development curriculum before moving into the main degree.

Across the programme you will study programming in languages commonly used in the games industry, game engine architecture and scripting, mathematics for games including linear algebra and physics simulation, level and game design, character and environment art, and the production workflows used in professional studios. The typical entry tariff is 88 points.

Games development graduates work in game studios as programmers, technical artists, game designers, engine developers, and tools programmers. The industry spans everything from small independent studios making original games to large publishers producing titles for global audiences, and from mobile games to VR experiences, serious games, and games for training and education. London's status as a major games hub gives Ravensbourne students access to a rich professional ecosystem.

Further study in games technology, computer science, or interactive media is a route taken by some graduates seeking to specialise in particular technical areas.

Could you get in?
The grades students arrived with
<48 pts9%
48-63 pts9%
64-79 pts21%
80-95 pts12%
96-111 pts11%
112-127 pts10%
128-143 pts2%
144-159 pts2%
160-175 pts14%
How they qualified
82% got in with A-levels. The rest came in a mix of ways:
A-levels82%
Other9%
an Access course3%
no formal qualifications3%
other higher education3%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
80%
In work or further study after
90%
Continue past first year
73%
Student satisfaction
What graduates actually go on to do % of leavers
Web and Multimedia Design ProfessionalsHighly skilled30%
Caring personal services5%
Information Technology ProfessionalsHighly skilled15%
Elementary occupations5%
Artistic, literary and media occupationsHighly skilled10%
Finance ProfessionalsHighly skilled5%
Science, engineering and technology associate professionalsHighly skilled5%
Health associate professionalsHighly skilled5%
What students say National Student Survey
73%
of students are satisfied with the course overall
Teaching71%
Assessment & feedback72%
Academic support80%
Well organised69%
Learning resources68%
Student community74%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Ravensbourne University London's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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