University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Digital Creativity and Film & Visual Culture

Liverpool Hope University · Liverpool
Qualification
Degree
Length
3 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 23% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Digital creativity and film and visual culture is a discipline that sits at the intersection of artistic practice and critical understanding of the visual and digital world. Digital tools have transformed what it means to create, from games and interactive experiences through graphic design, music production, and moving image, to hybrid forms that blur the boundaries between traditional art-making and computational media. Studying this alongside film and visual culture means you are not only making in the digital environment but developing a critical vocabulary for understanding how images, moving or otherwise, construct meaning and shape culture.

At Liverpool Hope University, this three-year full-time programme blends traditional arts practice with the creative use of modern technology. You will explore digital creativity across fields including gaming, graphic design, music, and dance, developing both practical skills and an understanding of how artists use digital tools to find new expressive possibilities. The film and visual culture element develops your capacity for critical analysis of film and visual media, engaging with how the moving image tells stories, represents the world, and participates in cultural and political life.

The combination allows you to develop as both a practitioner and a thoughtful critic of digital and visual culture. The programme includes a sandwich year, a year abroad, and a work placement, giving you substantial professional and international experience. With a typical entry tariff of 104 UCAS points, the programme is accessible to creative and digitally curious students.

Graduates from this kind of programme work across digital media production, game design, graphic design, content creation, film and television production, advertising, and the cultural sector. Many build portfolio careers that span different creative practices. The critical and analytical skills developed alongside the practical ones are also valued in arts journalism, curation, education, and creative industries management.

Postgraduate options include creative practice, digital media, and film studies programmes.

Could you get in?
The grades students arrived with
48-63 pts11%
64-79 pts14%
80-95 pts16%
96-111 pts15%
112-127 pts16%
128-143 pts7%
144-159 pts4%
160-175 pts4%
How they qualified
84% got in with A-levels. The rest came in a mix of ways:
A-levels84%
no formal qualifications6%
other higher education5%
an Access course4%
the IB1%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
85%
In work or further study after
77%
Continue past first year
82%
Student satisfaction
What graduates earn over time
£19,500
3 years on
£25,500
5 years on
What graduates actually go on to do % of leavers
Elementary occupations20%
Information Technology ProfessionalsHighly skilled40%
Artistic, literary and media occupationsHighly skilled20%
Sales occupations15%
Media ProfessionalsHighly skilled10%
Science, engineering and technology associate professionalsHighly skilled10%
Administrative occupations10%
Business and public service associate professionalsHighly skilled10%
What students say National Student Survey
82%
of students are satisfied with the course overall
Teaching79%
Assessment & feedback84%
Academic support79%
Well organised80%
Learning resources76%
Student community74%
More courses like this
Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Liverpool Hope University's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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