University course Β· real outcomes from HESA / Discover Uni Β· part of Careermash
University degree

Computing Science/History of Art

University of Glasgow Β· Glasgow
Qualification
Degree
Length
-
UK fees / yr
Β£9,535
Study
part-time
Robin Β· your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Computing science and history of art is an unusual pairing that is growing in relevance as the digital transformation of the arts, heritage, and cultural sectors accelerates. Computing science is a discipline of extraordinary breadth, encompassing programming, software engineering, algorithm design, human-computer interaction, artificial intelligence, information retrieval, and the engineering of complex systems. History of art develops the capacity for visual analysis, cultural interpretation, and critical thinking about how and why objects come to look the way they do and what they mean to those who make and encounter them.

At the University of Glasgow you will study part-time, with a year abroad that extends your academic experience internationally. The computing science strand covers the technical foundations of the discipline alongside more advanced topics in areas such as artificial intelligence, big data systems, and human-computer interface design, building the programming skills and systems thinking that define a computing professional. The history of art strand develops your ability to look and interpret carefully, to place visual and material culture in historical and cultural context, and to engage with the theoretical frameworks that art historians use.

The two disciplines increasingly speak to each other: digital heritage, computational analysis of artworks, museum informatics, and the design of digital cultural experiences all sit at their intersection, and the combination gives you a distinctive profile in fields where both sets of skills are needed.

Graduates of this combination work in museum and gallery technology roles, digital humanities research, heritage informatics, user experience design for cultural institutions, and creative technology more broadly. The computing skills open doors in software development, data science, and technology consultancy, while the history of art background is valued by cultural institutions of all kinds. Further study at postgraduate level in digital humanities, human-computer interaction, computing, or art history is a natural progression for those who wish to develop a more specialised research or professional practice at the intersection of the two fields.

In students' own words
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Highly recommend
The programme genuinely lives up to its reputation. The best part: the career fair connections with top tech employers are genuinely valuable. If I'm honest, accommodation allocation was stressful in the first year. On the city β€” local cost…
Postgraduate Β· Part-time
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Genuinely worthwhile
Coming here has changed how I think. The best part: the lecturers include people actively shipping research to industry. If I'm honest, some seminar groups were too big for meaningful discussion. On the city β€” local cost of living is manage…
Class of 2024 Β· Part-time
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on University of Glasgow's own site.
Apply on uni site
Careermash Β· real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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