University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Computer Science for Games Programming

The University of Hull
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 26% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Computer science for games programming is a specialist degree that applies the rigorous foundations of computer science to the specific technical challenges of building games and real-time interactive systems. Games programming sits at the demanding end of software development: it requires efficient memory management, complex data structures and algorithms, real-time rendering, physics simulation, artificial intelligence for game agents, audio systems and input handling, all working together within tight performance constraints. The discipline develops serious software engineering ability alongside the specific technical knowledge of games systems.

At the University of Hull you will study computer science for games programming over four years of full-time study, on a programme with thirty years of experience providing the games industry with quality graduates. You will build from the mathematical and computational foundations of computer science through to advanced games programming topics, gaining both technical depth and the professional skills that games studios expect from incoming junior programmers. The programme is designed around the skills, experience and technical expertise that employers in the games industry actively seek, and Hull's long track record in this area provides both strong industry connections and a clear understanding of what the sector requires.

The typical tariff of 120 reflects a programme that values strong mathematical aptitude and programming commitment.

Graduates work in games studios as programmers across a range of specialisms including gameplay, engine, graphics, AI, tools and technical art. The UK games industry is one of Europe's largest, spanning mobile, console, PC and VR platforms, and the demand for technically strong programmers remains consistently high. Beyond games, the skills developed through this programme are valued in simulation, defence, financial technology, data visualisation and any sector that requires high-performance real-time software.

Many graduates pursue postgraduate study in computer science or games technology to develop specialist expertise at the frontier of the discipline.

Could you get in?
The grades students arrived with
<48 pts6%
48-63 pts7%
64-79 pts9%
80-95 pts10%
96-111 pts16%
112-127 pts17%
128-143 pts8%
144-159 pts8%
160-175 pts19%
176-191 pts2%
How they qualified
94% got in with A-levels. The rest came in a mix of ways:
A-levels94%
Other4%
other higher education2%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
95%
In work or further study after
74%
Continue past first year
90%
Student satisfaction
What graduates earn over time
£29,500
3 years on
£38,000
5 years on
What graduates actually go on to do % of leavers
Information Technology ProfessionalsHighly skilled25%
Elementary occupations10%
Sales occupations5%
Web and Multimedia Design ProfessionalsHighly skilled20%
Teaching ProfessionalsHighly skilled10%
Process, plant and machine operatives5%
Science, engineering and technology associate professionalsHighly skilled5%
Artistic, literary and media occupationsHighly skilled5%
What students say National Student Survey
90%
of students are satisfied with the course overall
Teaching86%
Assessment & feedback82%
Academic support78%
Well organised88%
Learning resources80%
Student community88%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on The University of Hull's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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