University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Audio and Music Technology

Anglia Ruskin University
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Audio and music technology is the discipline that sits between music and science, concerned with how sound is captured, processed, produced, and experienced. From recording studio acoustics and microphone technique to digital signal processing and spatial audio, from music production and sound design to audio engineering for film, broadcast, and games, the field encompasses both the creative and the technical dimensions of working with sound professionally. The discipline has expanded dramatically with the proliferation of digital audio workstations, immersive audio formats, and the growing demand for high-quality audio across media.

At Anglia Ruskin University you will study across four years on a full-time programme. The BSc reflects the scientific and technical foundation of the discipline: you will develop a firm grounding in acoustics, signal processing, electronics, and the mathematics of audio systems alongside practical training in recording, mixing, sound design, and music technology. This applied degree is designed to give you the combination of scientific rigour and creative capability that employers in the audio industry require, equipping you to work confidently with complex technology and to produce the best creative outcomes from it.

You will engage with both live and studio contexts, developing skills across a range of audio environments, and you will build a portfolio of practical work that demonstrates your abilities to prospective employers.

Graduates of audio and music technology work across a remarkable breadth of industries. Recording studios, broadcast and post-production companies, games developers, film and television production, live events and concert production, and the music technology and consumer audio industries are all significant employers. Roles as recording engineers, music producers, sound designers, broadcast audio engineers, and audio software developers are all common directions.

The scientific and analytical skills developed on the BSc also support roles in acoustic consulting, audio research, and the development of audio hardware and software. Further study at postgraduate level in audio engineering, music technology, or acoustics is available for those who wish to pursue specialist or research careers.

Could you get in?
The grades students arrived with
64-79 pts25%
80-95 pts10%
96-111 pts25%
112-127 pts40%
160-175 pts10%
How they qualified
95% got in with A-levels. The rest came in a mix of ways:
A-levels95%
other higher education5%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
90%
In work or further study after
100%
Continue past first year
61%
Student satisfaction
What graduates earn over time
£28,000
After 15 months
£25,000
3 years on
£32,500
5 years on
What graduates actually go on to do % of leavers
Engineering professionalsHighly skilled55%
Skilled trades occupations5%
Information Technology ProfessionalsHighly skilled10%
Sales occupations5%
Process, plant and machine operatives5%
Architects, Chartered Architectural Technologists, Planning Officers, Surveyors and Construction ProfessionalsHighly skilled5%
Science, engineering and technology associate professionalsHighly skilled5%
Elementary occupations5%
What students say National Student Survey
61%
of students are satisfied with the course overall
Teaching52%
Assessment & feedback55%
Academic support64%
Well organised61%
Learning resources67%
Student community73%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Anglia Ruskin University's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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