University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

3D Animation for Games and Film

Middlesex University
Qualification
Degree
Length
3 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 25% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

3D animation for games and film is a discipline that sits at the boundary between technical skill and artistic expression, combining the mathematical and software knowledge needed to work in three-dimensional computer graphics with the storytelling, design and aesthetic sensibility required to create characters, environments and sequences that engage and convince audiences. Games and film are the two largest markets for 3D animation, and they have distinct but overlapping demands: games require real-time performance and interactive animation systems, while film and visual effects work can be more computationally intensive and less constrained by frame-rate requirements. At Middlesex University, this three-year full-time degree includes a foundation year and is taught using industry-standard facilities, with the emphasis on developing a showreel that demonstrates professional-level work to prospective employers.

You will develop skills in 3D modelling, rigging, animation, shading and lighting, effects simulation and compositing, using the software tools that are standard across the animation and visual effects industries. The foundation year gives you the creative and technical grounding needed before engaging with the more advanced content of the main degree. Character animation, creature effects, environmental animation and cinematic sequences are all areas you may explore depending on your interests, and the degree is designed to develop both your technical execution and your creative judgement.

A typical tariff of around 120 points is expected.

Graduates work as animators, riggers, character technical directors, effects artists, previz artists and motion graphics designers in games studios, visual effects houses, film production companies, advertising agencies and broadcast organisations. The showreel is the primary currency in this industry, and the degree is built around helping you develop one that is genuinely competitive. Many graduates proceed to postgraduate study or enter the industry through the relationships and connections made during the degree.

Could you get in?
The grades students arrived with
<48 pts2%
48-63 pts7%
64-79 pts9%
80-95 pts7%
96-111 pts7%
112-127 pts17%
128-143 pts7%
144-159 pts10%
160-175 pts3%
208-223 pts2%
224-239 pts2%
How they qualified
86% got in with A-levels. The rest came in a mix of ways:
A-levels86%
the IB7%
other higher education3%
another degree1%
a foundation year1%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
82%
In work or further study after
75%
Continue past first year
67%
Student satisfaction
What graduates earn over time
£21,000
3 years on
£24,000
5 years on
What graduates actually go on to do % of leavers
Artistic, literary and media occupationsHighly skilled30%
Elementary occupations10%
Skilled trades occupations10%
Information Technology ProfessionalsHighly skilled40%
Managers, directors and senior officialsHighly skilled10%
Sales occupations10%
Web and Multimedia Design ProfessionalsHighly skilled10%
Administrative occupations10%
What students say National Student Survey
67%
of students are satisfied with the course overall
Teaching71%
Assessment & feedback71%
Academic support73%
Well organised59%
Learning resources62%
Student community79%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Middlesex University's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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